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Singularity of Lighthouse Keeper

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Devlog

  • Micro-demo (that's what our intro will tell to the player)
    October 27, 2018 by Konstantin Kitmanov
    We don't believe in cut-scenes. One thing which truly separates games as medium from every other is interactivity, so taking control from player is like adding blank pages to the book. You can do that... Continue reading
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